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While it certainly looks and feels like an open-world Halo game at first glance, 343 Industries limits the areas of Zeta Halo you can explore until you’ve progressed and unlocked new areas.
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I can’t wait to witness what talented players manage to accomplish here. There’s only a short cooldown in the campaign mode, so the possibilities for speed running are going to be endless.
![infinite the jackal infinite the jackal](https://img.wattpad.com/cover/283702195-352-k503797.jpg)
You can use it to navigate around quicker or to propel yourself toward an enemy, and it can also be used to retrieve items like guns or fusion coils. I’ve been playing around with the Grappleshot for months during the Halo Infinite multiplayer previews, and I was impressed with its mobility there, but it has unlimited uses in the campaign. It’s also great for instantly figuring out those “How do I get up there?” moments, where you can just aim and transport yourself to areas that would be impossible to get to otherwise. If Jackal’s shields are annoying, just Grappleshot the shield to force them to lower it.
#Infinite the jackal zip
While you can run, jump, and shoot enemies freely without it, zip lining toward a Brute and punching them in the face is incredibly satisfying. The first level is incredibly vertical, and it acts like a subtle training mode to gently nudge you into mastering the Grappleshot. You’re introduced to the Grappleshot in the early missions in Halo Infinite, as you fight your way outside toward the open areas of the Zeta Halo that the Banished enemies have taken over. Just Grappleshot Jackal shields to kill them easily.